The Giant Crab litters the mid to lower levels and are a dangerous foe. You’ll learn to hate these monstrosities. They don’t have an impressive health pool, but you’ll find they’ll Evade many of your attacks.Ī beast of incomparable horror. Fire magic is effective against spiders as they don’t have much Protection. Have antidotes handy when fighting spiders or wear poison-resistant armour. Avoid attacking their front, as their attack is fast and has a chance to poison. You’ll need quick reflexes to land an attack while Grim-Stepping. Spiders almost always ‘hesitate’ when deciding which square to move into when they are diagonally adjacent to you and will turn rapidly many times before moving. The Grim-Step works well when dealing with a single spider, but you’ll quickly get cornered with multiple spiders around. Try and force combat into a corridor or lure a single spider away from the rest. ![]() You should attack at range, but their speed means they’ll force you into melee at some point. ![]() If you hear their skittering, take care and watch your back, they never hunt alone. This Nightmare Fuel is both fast and ferocious, with an attack that has a good chance of poisoning its victim. If you don’t have Arachnophobia you soon will, because these things will terrify even the bravest adventurer. Oh, and they’re almost immune to electrical damage. These versions are more durable and their melee attacks deal even more damage. There is a mutated Crowern seen on later levels that has developed the ability to fire electrical bolts from great distances. Instead, use the Grim-Step to attack them while they turn. Use this to your advantage and avoid attacking head-on. Keep your distance as they can dart forward and attack with amazing speed and a nasty amount of damage, but they are slow to turn. Be careful when attacking them with ranged weapons that you don’t kill the beast while it’s over a pit, otherwise you’ll have to drop down to fetch your ammunition. They are vulnerable to most attacks, but still have a decent health pool. Fortunately, their wings make a lot of noise, so you can usually hear when they are around. They can fly over any ground-based hazards so they can attack from angles you might not anticipate. One of the first flying creatures that you will encounter, these beasts are fast, but predictable. They only have a melee attack, but they can attack rapidly every few seconds, dealing a moderate amount of damage over a short period of time. It will take several strikes from inexperienced adventurers to deal with them. They don’t have much Protection or Evade, and have a small, but decent health pool. They occasionally ‘hesitate’ when deciding which square to move into when they are diagonally adjacent to you and may turn a few times before moving. They will move into a square adjacent to you, turn, and attack. Otherwise, your standard Grim-Step is effective. Be careful and quick on your feet though, as their attack is quicker than you might expect. Due to their slow-moving nature, you can easily deal with them by backtracking as you can get a couple of hits on them as they move into a square adjacent to you. They are slow and predictable and easy to deal with, but be careful as they often come in numbers. ![]() The giant snail is the first enemy you will encounter. Cos has written an excellent guide on it and I will refer to it often when fighting with the denizens of Mount Grimrock. The common technique when fighting that I strongly recommend using is the Grim-Step. Due to how far the game renders, a monster will lose track of you once you are far enough away that they are outside the view distance of the game. You can lose a pursuing creature by creating distance and/or breaking line-of-sight. ![]() Once sighted, monsters will track you for several squares. This includes grates and portcullises, but not solid doors and fake walls.
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